It’s very stable and been used in many games.Cross-platform, works on Linux, macOS, Windows.It’s a library instead of a whole development environment, so we can focus on the codes instead of art pipeline tools (e.g.MonoGame is an Open Source implementation of the Microsoft XNA 4 Framework. It’s very happy to work with, and learning F# can help you to write better C# codes, so it’s a very worthy investment with your time IMO. F# language, personally I really like F#, it gives you many powerful features as functional language, but also fully compatible with object-oriented paradigm, and can access C# libraries seamlessly.C# language, C# is a very good language, and it’s also very popular in game development, supported in Unity, Xenko, Godot, wave engine, and more.
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